#ifndef _SDL_HELPER_H_
#define _SDL_HELPER_H_

#include "SDL2/SDL.h"
#include "SDL2/SDL_image.h"

int DD_GAME_WIDTH;
int DD_GAME_HEIGHT;

// flag for the game running (should me moved somewhere else)
int dd_game_running;

// renderer to be used in the game
SDL_Renderer *dd_ren;

// image loader functions
SDL_Texture *dd_load_bmp(const char *filepath);
SDL_Texture *dd_load_image(const char *file);

#endif
